A Force More Powerful - The Game of Nonviolent Strategy
Specifically, game play is governed by detailed interactive models - of strategic and political factors, ethnicity, religion, literacy, material well-being, media and communications, resource availability, economic factors, the role of external assistance, and many other variables. Many game-play decisions involve selecting which characters and groups should take part in the strategy, and weighing the benefits of such actions relative to their costs. Recruiting characters and building alliances is a principal game activity, involving labour, business, government, agricultural, academic and professional, media, religious and military categories. Scenarios involve these characters, groups and alliances, which interact with and against each other, depending on the player's decisions, the particular circumstances of the scenario, and the actions of the regime. Playing one or more of the scenarios, users may learn strategic planning, formulation of goals (such as compelling free elections or the resignation of a dictator), and the choice of tactics (such as training, fund-raising, organising, leafletting, protests, strikes, mass action, civil disobedience and noncooperation). Each scenario is played within a physical environment which affects the conflict; maps (with zoom-in views) are provided.
An interactive website accompanies the game; it features community forums, links to other resources and organisations concerned with nonviolent conflict in theory and practice, and an invitation to contribute supporting materials such as lesson plans, worksheets, or training guides for use with the game. Those materials already available may be downloaded free of charge by clicking here. As of this writing, the materials include separate Player and Editor guides for the game and editors, a scripting guide, and the Resistopedia - a collection of resources describing the nature of nonviolent conflicts and explaining how the concepts of nonviolent resistance are represented in the game.
York Zimmerman Inc. and the International Centre on Nonviolent Conflict (ICNC) in association with Breakaway Games Ltd.
e-CIVICUS Issue No. 287, April 13 2006; York Zimmerman website; and A Force More Powerful website.
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