1 minute
Fair Play? Violence, Gender and Race in Video Games
From the
Key Findings
Violence
- Most of the top-selling video games (89%) contained violent content, almost half of which was serious in nature.
- Killing was almost always seen as justified in the games and players were always rewarded for their acts of violence.
- The negative consequences of violence were rarely shown, with most victims appearing unaffected by the aggressive acts committed against them.
- More than three fourths of games rated "E" for "Everyone" (79%) contained violent content. In half of these games, violence was significant to the plot.
- Female characters were severely underrepresented in video games, accounting for only 16% of all characters.
- White characters were the majority in the video game population (56%) and were the only human characters in children's games.
- There were no Latina characters or Native American male characters in any of the yop-selling games.
- Nearly all heroes were white while African Americans and Latinos were typically athletes and Asian/Pacific Islanders were usually wrestlers or fighters.
Publishers
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